The National STEM Video Game Challenge is now accepting student submissions of original, playable video games and game design documents. The Joan Ganz Cooney Center at Sesame Workshop, E-Line Media, and founding sponsor the Entertainment Software Association (ESA) aim to motivate interest in science, technology, engineering, and math (STEM) among youth by transforming their natural […]
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The National STEM Video Game Challenge announced today the winners of the 2016 competition. The 24 middle school and high school winners will be recognized at an award ceremony at National Geographic in Washington, DC, with top original video games and game design concepts selected in 18 categories from nearly 3,000 entries. Presented by the […]
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(Originally published by Joan Ganz Cooney Center) We’re thrilled that Olivia Thomas, who won last year’s 2015 National STEM Video Game Challenge in the High School Gamestar Mechanic category, is attending this year’s White House Science Fair. This is the sixth and final Science Fair of President Obama’s Administration, with more than 130 students representing 30 […]
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BY BILL ROBERTS broberts@idahostatesman.com Olivia Thomas, an 18-year-old senior at Idaho Virtual Academy, loves creating video games. In July, she won a national award for a game she wrote. Nate Marshall, a 17-year-old Boise High School senior, has inspected 55 million-year-old marine sediment and come up with some startling ideas on what it means for […]
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Annual video game design competition fosters game-making skills as pathway to STEM learning, offers opportunities to win valuable prizes New York, April 4, 2016 – The National STEM Video Game Challenge is open today for student submissions of original, playable video games and game design documents. The Joan Ganz Cooney Center at Sesame Workshop, E-Line […]
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