The National STEM Video Game Challenge is now accepting student submissions of original, playable video games and game design documents. The Joan Ganz Cooney Center at Sesame Workshop, E-Line Media, and founding sponsor the Entertainment Software Association (ESA) aim to motivate interest in science, technology, engineering, and math (STEM) among youth by transforming their natural […]
Whether you’re a game design professional or someone who feels strongly about supporting the educational growth of youth (or both!), the Challenge is excited to help support your efforts to assist students in creating their own original video games.
A major goal of the 2017 Challenge is to empower adults – parents, teachers, librarians, etc. – who wish to support young people as they participate in the Challenge. To many adults who are new to games and game design, the prospect of helping young people design and make games can be a daunting one. Together, the partners behind the STEM Challenge have helped thousands of adults (and hundreds of thousands of youth) learn about games design. In recent years, a wide variety of tools and curricula have become available to teach game design and allow novice designers to make games. Many of these tools are designed specifically for education and allow for the creation of sophisticated games without a need for programming or other technical skills.