2017 National STEM Video Game Challenge

2017 Challenge Closed

Entries have now closed for the 2017 National STEM Video Game Challenge. Thanks to all those who entered!

The National STEM Video Game Challenge is now accepting student submissions of original, playable video games and game design documents. The Joan Ganz Cooney Center at Sesame Workshop, E-Line Media, and founding sponsor the Entertainment Software Association (ESA) aim to motivate interest in science, technology, engineering, and math (STEM) among youth by transforming their natural passions for playing video games into designing and creating their own. This year the STEM Challenge also welcomes a new partner, Games for Change (G4C), an organization that promotes games for social impact, and prize category around “games for good.”

 The STEM Challenge is open to middle school and high school students in the U.S. in grades five through twelve. Students may enter as individuals or as teams of up to four members. Entries can be created using any game creation platform such as Gamestar Mechanic, Unity, GameMaker, and Scratch or as a written game design document. The deadline to submit entries is May 1, 2017. Each winner will receive a cash prize of $1,000, as well as exposure on the STEM Challenge website, mentoring from game industry professionals, and access to an online community of peers.

In an effort to reach more students across the country, this year’s STEM Challenge will host more virtual learning opportunities, featuring professional game designers and industry professionals as facilitators. A full calendar of events along with submission rules, game development and design tools, and STEM resources for participants and mentors can be found on the STEM Challenge website.

 

New this Year: Games for Change Prize!

Through a new partnership with the Games for Change Student Challenge, there will be a new prize stream — the Games for Change Prize. This middle and high school prize is open to any STEM Challenge playable game submission — created by an individual working alone or in a team with up to four members — that was designed to help people to learn, improve their communities, and contribute to make the world a better place. Submissions will be evaluated on gameplay, creativity, and content. Visit the Games for Change Prize page to learn more.

Meet the 2016 STEM Challenge Winners

The 24 middle and high school winners of the 2016 STEM Challenge and Nat Geo Explore Prize were honored at an awards ceremony at National Geographic in Washington, DC on November 14, 2016, with top original video games and game design concepts selected in 18 categories from nearly 3,000 entries. Check out the winners and their games by watching the video below and visiting the 2016 Challenge Winners Gallery.

Five Years of Educate to Innovate

On November 14, 2016, the National STEM Video Game Challenge celebrated its fifth year with an awards ceremony and reception in Washington, DC at National Geographic for all 24 student winners and their families, as well as leading educators, game designers, and policy makers from across the country. I’ve been involved with the STEM Challenge […]

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