On November 14, 2016, the National STEM Video Game Challenge celebrated its fifth year with an awards ceremony and reception in Washington, DC at National Geographic for all 24 student winners and their families, as well as leading educators, game designers, and policy makers from across the country. I’ve been involved with the STEM Challenge […]
2017 National STEM Video Game Challenge
The National STEM Video Game Challenge is open today for student submissions of original, playable video games and game design documents. The Joan Ganz Cooney Center at Sesame Workshop, E-Line Media, and founding sponsor the Entertainment Software Association (ESA) aim to motivate interest in science, technology, engineering, and math (STEM) among youth by transforming their natural passions for playing video games into designing and creating their own.
Check back soon for additional details!
New this Year: Games for Change Prize!
Through a new partnership with the Games for Change Student Challenge, there will be a new prize stream — the Games for Change Prize. This middle and high school prize is open to any STEM Challenge playable game submission — created by an individual working alone or in a team with up to four members — that was designed to help people to learn, improve their communities, and contribute to make the world a better place. Submissions will be evaluated on gameplay, creativity, and content. Visit the Games for Change Prize page to learn more.
Meet the 2016 STEM Challenge Winners
The 24 middle and high school winners of the 2016 STEM Challenge and Nat Geo Explore Prize were honored at an awards ceremony at National Geographic in Washington, DC on November 14, 2016, with top original video games and game design concepts selected in 18 categories from nearly 3,000 entries. Check out the winners and their games by watching the video below and visiting the 2016 Challenge Winners Gallery.