Community

In this Community section, you can ask questions of the STEM Challenge team. These questions can be about the rules and qualifications of the Challenge, specific questions about game making programs that you’re using, or questions about the process of game design. If you’re wondering about any aspect of the Challenge, let us know. We’re glad to help and we can’t wait to play the games you submit!

Sample questions:

Question: Is there a cost to enter my game in the STEM Challenge?
Answer: Absolutely not. It’s 100% free! All you need is some time and creativity to enter the Challenge.

Have a question for us? Great! Use the link below to submit your question and we’ll get right back to you.

 

Game Design with the Boy Scouts of America

The Learning Games Network recently posted a new video that follows a workshop for the new Boy Scouts game design merit badge. View the video to see the progressive work that young designers are doing to learn and design games!

Q: Jennifer Thompson fields questions from the museums and libraries community

Jennifer Thompson, the Coordinator for Young Adult Services, Brooklyn Public Library (BPL), answers questions on how BPL integrated youth gaming into their programs and resources. The slides from Jen on her games program at Brooklyn Public Library can also be found in the Museums and Libraries section.

How does gaming tie to the mission of BPL? What is the value of gaming for BPL? As adamant supporters and proponents of educational and recreational information, Brooklyn Public Library (BPL) advocates for and promotes the use of gaming for teens in our communities. In the 7 years we’ve had gaming at BPL, we’ve seen our teens learn the value of teamwork, the importance of encouraging others to do well and a general increase in their social skills.

How do/could games relate back to the resources available at BPL? We have a tremendous amount of information about gaming. We offer books and articles about careers in gaming, how to design games and research on gaming trends. And for those that are serious about world-building in games, fantasy and science fiction books are excellent inspiration! Books with game and character tie-ins are also popular and sometimes are a draw for reluctant readers.

 

Tell us about the STEM Challenge workshops at BPL:

What did you learn from running the workshops? We learned that there is interest from not only teens but younger children and adults in video game design. Many parents were impressed that we were offering STEM-related programming and were excited to learn that the library would be offering more gaming design and STEM programming in the near future.
What were the challenges in getting the workshops together? Originally, we had the workshops (Part I and Part II) scheduled for two Saturdays in February. However, due to an upgrade to our online computer system, the library was closed for one of the weekends and we had to reschedule one of the workshops. Luckily, all of the organizations worked very well together and communicated quickly to ensure the teens had a great time and didn’t miss out on any information!

 

Advice for other libraries:

What resources (aside from computers) might a library need to run a successful workshop? What resources might they already have that are a natural fit? When running a workshop for teens, I’ve found that having snacks is incredibly helpful. I also offer free books to the participants as well as flyers for upcoming programs. They need an enthusiastic facilitator who likes working with teens and someone who can troubleshoot if the equipment is having issues.

How do you develop gaming skills or run a gaming workshop for kids when these skills/ideas may be new to the institution/facilitator? Developing gaming skills needs practice and patience. Learn from the teens around you and watch what they do. Teens love sharing knowledge about their passions with adults. If you’re interested in running a gaming workshop and you’ve never done so before, start small and work with local kids/teens at your branch. Block off a few computers on an afternoon or weekend and try something like the STEM video challenge. And once again, look to the teens as inspiration. Ask them for their ideas and incorporate them into the workshop. Chances are that they’ll come up with some very creative, fun ideas for a workshop! And don’t forget to tap into local gaming stores or clubs for additional support or expertise from the community.

Q: Lisette Titre answers questions from the STEM Challenge community

Video game artist Lisette Titre took some time to answer questions from the STEM Challenge community recently. Check out her responses to aspiring game designers in this video.

 

 

Thank you, Lisette!

 

Lisette TitreLisette Titre has been a digital artist for over twelve years. As a digital modeler, she takes data from scanned images, concept art, and photographs and creates beautiful 3-D digital sculptures. She her artistic skills include special effects, environment modeling, and texture painting. In addition, she has also managed teams of artists in China, Australia, Canada, and India. Lisette has contributed to some of EA’s highest profile games, including Tiger Woods Golf, The Simpsons, Dante’s Inferno, and Zombie Apocalypse 2. Her most recent release is Dance Central 3 co-developed with Harmonix.

(reposted with permission from the Joan Ganz Cooney Center blog)

Q: learning STEM skills by designing video games

Rhys, 10, is an aspiring game designer in Texas who uses Gamestar Mechanic to create worlds to play in. He talks about the importance of stories and creating challenges to engage players.

 

Thanks to Edutopia and PBS for sharing this video from the upcoming documentary Is School Enough? More videos in the Web series (on Edutopia) and an hour-long broadcast special (on PBS) to come in Fall 2013.

(reposted with permission from the Joan Ganz Cooney Center blog).

Q: How do you choose what to teach kids in the games?


dan_roy_headshotDan Roy
: We choose a subject accounting for our interests, what we think is needed, what funders or partners would like to see, and what makes sense to learn through a game. After choosing a subject, we focus on specific aspects that feel the most playful, fit a game model we can imagine, and match the resources we have available. Each project is different.